It’s been a little over a decade since I last put any real effort into game development. A decade!! That’s absurd, and I finally have done something about it. Behold Falldown Rebirth:
Falldown Rebirth – Play Demo
The game isn’t fully-baked yet, but it’s on its way. What it has so far:
- Fixed-timestep Physics Simulation
- Physics decoupled from graphics frame rate
- Collision Detection
- Crazy-rudimentary collision response
What it still needs:
- Game levels (controlling the rows)
- Difficulty levels
- Pretty graphics
- Powerups/powerdowns
- Fun